Devlog
The front doubles — four contested sectors
Alcyone Veil and Crucible join the map, each with its own sky, its own mix of Custodians and enemies you won't find anywhere else.
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Faction · Humanity
The Coalition
Engineering, discipline and numbers. The unified human fleet defends the fragments that sparked its golden age.
Join the CoalitionFaction · Ancient species
Axios
An ancient conclave-mind returning to reclaim what was always theirs. It does not negotiate. It does not stop.
Serve the ConclaveThe Great War for the fragments
AXIOM
ORIGINS
A third-person 3D space combat MMO. Two factions, four contested sectors, and a network of machines that answers to no flag.
In motion
This is what flying looks like
Eighteen seconds of real gameplay: quantum jump, combat against the Custody Network and mining in the belt.
Latest signals
News from the front
Development logs, new systems and chronicles of the Great War.
Devlog
The front doubles — four contested sectors
Alcyone Veil and Crucible join the map, each with its own sky, its own mix of Custodians and enemies you won't find anywhere else.
Read the story
Missions
Act I finds its voice
Ten missions with their own characters, portraits in dialogue, and a change of premise that rewrote all 58 campaign texts.
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Systems
Sector War goes live
Live conquest every five minutes, a daily close, a weekly scoreboard and seasons. The front now changes hands while you play.
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Video
Miner or raider?
Two ways to make a living in the belt, and why neither of them is safe.
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The Custody Network
The contested sectors belong to no one. They are the territory of autonomous war machines left behind by the precursor civilisation, and they strike the Coalition and Axios alike: the Network reacts to extraction, not to flags.
Guardian bases
Eight towers hovering in a ring around an immune core. Bring the towers down one by one before you can touch the centre.
Rewards by damage
Loot is split by what each pilot actually contributed. Nobody steals the base with the last bullet.
To conquer is to silence
Taking a sector means shutting down the local network and pushing out your rival. The influence bar is control of that network.
The theatre of operations
Four sectors, one diamond
The contested front stretches between both faction bases. Every map gives you a different reason to fight for it.
Coalition flank
Zeta System
The gateway to the front, and the lightest mix of Custodians.
Richness ×1.0
Northern border
Alcyone Veil
A cold stellar nursery beneath a spiral galaxy. The pantry of fragment energy.
Richness ×1.2
Centre · The prize
Crucible
A hot iron nebula and the only route to the station. Whoever holds it splits the front in two.
Richness ×1.8
Axios flank
Earendel
A rich, balanced line: the bastion from which Axios presses the diamond.
Richness ×1.4How it plays
A universe at war
01
Six classes, six ways to fly
From the inertia-free fighter to the capital ship you command with the camera. Each class has its own physics, not the same one with different numbers.
02
Combat you can read
Cannons and guided missiles fired from the model's real gun mounts, with shields, hull and evasion resolved on the server.
03
Sector War
Live War Points, conquest every five minutes, a daily close, a weekly scoreboard and four-week seasons.
04
A campaign with a voice
An arc of 25 missions across five acts, each faction with its own characters and portraits. Act I is already playable.
05
A contested economy
Mine Nexite, Quasicrystal and Fragment with your drone. Conquering sectors boosts your whole faction's yield.
06
Built around you
Spanish and English from day one, and every action key can be remapped from the settings.
Screenshots
The front, up close
Images taken straight from the game, untouched.
Desktop client · In development
Pick your side.
Enter the war.
Download AXIOM: Origins and deploy to the belt front.
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