Systems
Derelict ships: wrecks adrift that you can claim
Wrecks of destroyed ships now drift across every map, faction bases included. Get close, salvage them with the Collector and take what they hold. They aren't always alone, though.
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Everything changing on the front: new systems, story and release notes.
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Systems
Derelict ships: wrecks adrift that you can claim
Wrecks of destroyed ships now drift across every map, faction bases included. Get close, salvage them with the Collector and take what they hold. They aren't always alone, though.
Read the story
Systems
Mining stations: take one and put it to work for your clan
Every contested sector has a five-section mining station held by the Custodians. Take it with your clan, earn Ethernium from every transport that arrives, and spend it on defenses and on upgrades for everyone.
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Combat
The Vortex: something sleeps in the contested sectors
A vortex opens without warning in a contested sector. Shoot it and it wakes, releasing waves of altered void creatures and a boss. Clear them all and both factions get paid by damage dealt.
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Systems
Aegis and Eclipse: premium designs you can't buy
Two chrome hull sets, Aegis for the Coalition and Eclipse for Axios, one for every class. They're not in the shop: you earn them in incursions, comets, guardian bases and against the world bosses.
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Combat
Ice and fire comets cross the contested sectors
Two comets, one of ice and one of fire, sweep through the contested maps from time to time. Break them: they split into smaller and smaller pieces, and every piece pays whoever damaged it.
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Combat
The void creatures reach the front
Five new creatures: two roaming bosses, Vorax and Xenobor, who turn up where you least expect them, and three species that take the Custodians' place in four sectors. Each has its own power and its own way to dodge it.
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Systems
Jumping sectors now tears a rift in space
Jumping between sectors opens a rift with white-hot edges and lightning, and raid and anomaly portals really swallow your ship. While you go in and come out, nobody can damage you.
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Combat
Combat you can now see, hear and feel
Red-hot cracks where you get hit, music and alarms when combat starts, and a real sense of speed when you hit the booster. All of it can be switched off in Settings.
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Systems
Bullet and engine designs, now in the shop
Two new shop tabs: five bullet designs and six engine designs, on sale for Elisium. They belong to your account, work on every ship you own and other players can see them.
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Combat
The Herald Custodian fights the way you do
A new enemy running the same weapon system you do: every mount with its own weapon, level and firing arc. It turns to present the loaded broadside. There is one in the Crucible.
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Combat
Incoming missile warning
When a guided missile locks you, the screen says so — and says how many. Carry the scatter cannon and keep it lit, and it shows you which way they are coming from as well.
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Combat
Hits land on the plating
Shots now finish on the hull you are looking at, with a red-hot ring and a spray of sparks. And a damaged ship looks damaged: smoke from 55 % health, electrical arcs below 28 %.
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Systems
The sector's backdrop is no longer frozen
The sun throws a lens flare that dies the moment something crosses in front of it, planets turn, rings orbit, and the nebula gas curls into vortices. And four sectors get a brand-new sky.
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Systems
Every sector now has its own sun and world
A ringed giant over Zeta System, an icy world and its moon in the Alcyone Veil, a vast rock above Axios Base. They sit beyond reach, you can never fly to them, and that is exactly what makes them a compass.
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Systems
The whole fleet, hull by hull
Twenty ships, both stations and both motherships rebuilt with the hull complete. And the download weighs less than the last one, not more.
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Combat
Every slot fires to its own rhythm
A slot fires the moment it has reloaded, without waiting for the others. And the fighter's cannon finally runs at the rate of the weapon you're carrying: every level of the laser shows up in the rhythm.
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Systems
Hulls are metal again
Ships pick up the light of the sector they fly in: highlights running across the plating, lit edges, and darker hulls with real weight to them. It covers the whole fleet, yours and the one facing you.
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Combat
Enemies are no longer just more hull
Every sector now flies its own school: the entry front fights exactly as before, the Alcyone Veil covers its own, and the Crucible surrounds you in shifts. And manoeuvring finally makes them miss.
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Systems
Docking no longer opens a menu: you walk into your hangar
Dock at your base and you enter a hangar with your ship in the middle, crew working around it, and screens on the wall you press to open the store, missions, clan, ranking, codes and the incursion.
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Systems
All ten hull designs get a new ship
Vanguard and Shadow have a new hull in all five classes. If you already bought a design it's there when you log in, and you lose nothing: price, name and weapon slots are untouched.
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Systems
Technology blueprints: the store no longer opens all at once
Every ship, weapon and module now needs its blueprint and a pilot level. Blueprints drop into space and you have to go and collect them with the Collector. Everything already on your account stays yours.
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Systems
All ten standard ships are new
The Coalition and Axios each get a full set of five classes, and the two fleets no longer share a single hull: clean steel and blue engines against black plating with red veins. The old hulls pass to the Custodians.
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Missions
Missions now tell you what to shoot — and point at it
The tracker names the Custodian designs that count for each objective and separates small asteroids from massive ones. What you're after is marked out in the world, with an arrow to the nearest when it's out of view.
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Combat
The Leviathan: something enormous is crossing the front
A colossal creature crosses the contested maps and jumps to another when it's done. It chases no one, but whoever shoots it stays marked. 40,000 hull and 100 Elisium split by the damage you dealt.
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Devlog
Motherships, station and a mining drone that reaches the rock
A batch of new models: both motherships, the docking station, the mining drone, the missile and the three launchers. And the mining vortex now reaches the asteroid's actual surface.
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Systems
Low, medium and high: the game now fits a modest PC
Three graphics quality levels, so AXIOM runs comfortably on an ordinary machine without giving up detail on the ones that can afford it.
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Systems
The game finally tells you which key does what
The first time you fly each class, cards appear with the key drawn out — and they show your real binding, so if you rebind it in Settings the card says the new key.
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Systems
Ten waves on the other side of the portal
A Custodian portal now floats in every contested sector. Cross it and you are alone against ten waves and a boss — and you come out carrying Elisium, so the scarce currency finally has a second source.
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Missions
The one who survived comes back with a fleet
The campaign grows to twenty-eight missions with an Act VI that closes in a five-versus-five fleet battle, and twelve new lessons walk you through the systems the game already had.
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Systems
Forty ranks, eight slots and a forge
War ranks earned by fighting, an ability bar of combat consumables, a log of everything that happens to you, and gear upgrades that can now fail.
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Systems
Clans and squads — who you belong to, who you fly with
Two social systems built as deliberate opposites: a clan is identity and lasts forever; a squad is tactics, lasts the session and jumps with you.
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Combat
The broadside decides — firing cones and the scatter cannon
Every weapon on a heavy ship now fires only inside the sector its hull allows, matching slots fire as one salvo, and the point-defence gun becomes an area scatter cannon.
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Devlog
The front doubles — four contested sectors
Alcyone Veil and Crucible join the map, each with its own sky, its own mix of Custodians and enemies you won't find anywhere else.
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Missions
Act I finds its voice
Ten missions with their own characters, portraits in dialogue, and a new premise: Custodians don't attack you for your flag.
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Systems
Sector War goes live
Live conquest every five minutes, a daily close, a weekly scoreboard and seasons. The front now changes hands while you play.
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Video
Miner or raider?
Two ways to make a living in the belt, and why neither of them is safe.
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Video
Quantum jump and the Guardian Nexus
How you cross from one sector to another, and what might be waiting on the other side.
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Video
A complete day one, start to finish
From sign-up to your first new ship: what the opening session looks like for a freshly enlisted pilot, uncut.
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Combat
The Guardian Base, the first group objective
Eight towers in a ring, a core you cannot touch while one still stands, and the first source of Elisium in the game.
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