The campaign properly begins. The full plan is 25 missions across five acts, and Act I is now playable: ten missions, five per faction, each carrying the voice of its own side.

Who speaks

For the Coalition: Cmdr. Mara Vega, Dr. Lena Osorio and Ensign Dax Moreno. For Axios: Archon Vess’Khar and Herald Ixxil.

Until now every mission was narrated by the faction commander. Dialogue now picks its portrait in a cascade: it looks for the specific character first, falls back to the faction, and uses initials as a last resort. All six portraits are in.

A change of premise that cost 58 texts

The texts said you were fighting “Axios Drones” in the contested sectors. That stopped being true: since the Custody Network exists, the NPCs in those sectors are Custodians, hostile to both sides equally.

All 58 texts had to be rewritten around the new premise, which is a much better one: the Network reacts to extraction, not to flags. You are no longer shooting an enemy for wearing a different uniform, but because both of you are looting something that belongs to neither.

New objectives

  • Mining in drone batches and collecting specific units of material.
  • Granted mission items: the second mission hands you the mining ship. Delivery is atomic in the database, so reconnecting, reactivating the mission or firing two requests at once cannot duplicate the gift — and the lock survives a server restart.
  • Material rewards (Quasicrystal and Fragment), so the mission chain lets you upgrade weapons and modules rather than only buy the hull.

Acts II through V, reward bags and bosses are still to come.