When you dock at your base, a panel no longer opens on top of space. You go in. The hangar is a room with your ship resting in the middle, on your faction’s emblem, and everything you used to do from a menu is now spread across its walls.
You use it by looking around
The far wall carries six screens, each labelled with what it opens: Store, Missions, Clan, Ranking, Codes and Incursion. You press them directly. Below them sits the usual bar with all eight sections, and Launch to space is the last cell on that bar, with an icon of its own.
The screens aren’t decoration: they show your status at a glance before you open anything. How much Nexite and Elisium you’re carrying, how your active mission is going, how many of you are in the clan, how many War Points you need for the next rank, and how your Anomaly progress stands.
And Esc, with nothing open, brings up Settings. It never launches: going back to space is
something you have to ask for.
There are people working in there
The hangar has a crew, and every one of them is doing something. An officer supervises your ship’s nose — the same one who welcomes you when you dock — a pilot checks the hull from the side, two of them talk in the foreground, a technician works a console at the workshop bench, and another walks his round across the room. In the Axios hangar, two armoured sentinels flank the blast door.
There’s machinery too, laid out by trade: the workshop with its robotic arms and generator on one side, the loading area with the pallet truck and the scaffold on the other, and a crane and a watch drone out in the bay.
Your ship — the one you’re about to fly
The ship in the middle is yours, wearing whatever hull you have on. Change class or put on a different design and the one in the hangar changes with it: what you see on the floor is what goes out of the door.
The bay floor carries your faction’s emblem inlaid into it, blue for the Coalition and crimson for Axios, so you know whose house you’re standing in from the first second.