The game had ships, structures and towers. Now it has an animal.
The Leviathan surfaces in one of the four contested maps, crosses it in fifteen minutes end to end, and jumps to another. It belongs to no sector: it’s passing through, and if nobody stops it, it keeps going.
It doesn’t chase, but it doesn’t forget
It’s peaceful: it only answers those who attack it. And when it answers, it doesn’t change course — it keeps crossing, spitting acid backwards if that’s where you are.
But it doesn’t forget. Whoever hits it is marked, and stays marked even after flying ten kilometres away and returning half an hour later. The mark is only lost by jumping map — its jump or yours. Shooting from range and hiding until it loses interest isn’t a strategy: it’s a slow way of ending up in its sights anyway.
Bring a ship that can take it
Its acid spit reaches 2,000 units, further than the longest cannon in the game. You cannot out-range it.
And it picks targets with a rule that changes how the fight works: normally it goes for the nearest, but if there’s a heavy ship within 800 units, it ignores fighters and focuses on her.
That creates roles. Without a heavy to soak the fire, fighters don’t last; with one in front, they can close in and deal damage. It’s a group fight with jobs to go round.
And watch your back: every twelve seconds it can land a tail slam that damages an area. The animation announces it — the tail winds up before it comes down — and you get almost a second to move.
The split is by damage
It has 40,000 hull and does not heal: damage you deal stays dealt, even if you leave it alone. And since it keeps its wounds when it jumps, several groups can wear it down over an afternoon.
When it falls, it pays by contribution:
| Elisium | 100 |
| Nexite | 30,000 |
| Quasicrystal | 4,000 |
| Energy fragment | 3,000 |
Elisium requires at least a 5 % share of the damage; everything else goes to anyone who took part, however little.
If nobody kills it, after eight jumps it withdraws to rest and returns four hours later at full hull. When it’s about to return, it warns five minutes ahead — just enough to call your people and get there.
Each faction, its own base
The Coalition now docks at a blue orbital ring and Axios at a crimson star. They are two distinct stations, each with its own silhouette and colour, so you can tell at a glance which side of the front you’re on.
Upgrading weapons now actually costs
A heads-up, because it affects what you already have banked: materials get much more expensive.
Until now Quasicrystal and Energy fragments came in so fast that they were no brake at all: an hour of breaking rocks paid for a whole weapon at max level, and progression rested entirely on Nexite. Now it’s the other way round. A weapon at level 10 costs around 48 hours of material, and in exchange Nexite goes up 50 % from Custodians and incursions.
What you already upgraded stays as it is. The change only affects future upgrades.